Mash'al Nader

Clanless Al-Badia raider

Description:

Human (Re-skinned Wood Elf)
5 Sorcerer

STR: 12 (1)
DEX: 18 (4)
CON: 14 (2)
INT: 14 (2)
WIS: 18 (4)
CHA: 13 (1)

HP: 32
AC: 14

Age: 20
Alignment: Enlightenment
Size: Medium
Speed: 35 ft.

Languages: Midani (Common), Terran

Proficiency Bonus: 3
Saving throws: Constitution, Wisdom
Skills: Animal Handling (7), Medicine (7), Nature (5), Perception (7), Survival (7)
Tools: Vehicles (Land), Cook’s utensils, Herbalism kit

Equipment: Longbow (34x arrows, 2x quivers), scimitar, backpack, cook’s utensils (w/ iron pot, mess kit), herbalism kit, 3x camel (1x w/ military saddle, bit and bridle, saddlebags), awesome wagon, 40 gallon barrel, 11x waterskins, tent, bedroll, tinderbox, 10 torches, 10 days of rations, 50ft rope, 2x signal whistle, healer’s kit (10 uses), 133 gp, a tiny silver icon of a raven, +1 silver shield of Najm, ring of some kind of jump thing

Attacks:

  • Longbow 7, 1d8+4 piercing, 150/600
  • Scimitar 7, 1d6+4 slashing
  • Font of Magic – Can have up to 5 Sorcery Points. Can use Sorcery Points to create Spell Slots (see page 101) or do Metamagic. Can do 1d4+1 damage to myself (which cannot be magically healed) to generate Sorcery Points.
  • Metamagic – Gain 3 Metamagics:
    Empowered Spell – 1 Sorcery Point (after damage rolled) to reroll Wis mod damage dice.
    Quickened Spell – 2 Sorcery Points to take a 1 action to a bonus action
    Positive Energy – Sorcery Points = Spell Level to cast a Spell that deal with Body, Soul, and Illusion.

Spells (Attack: +7, Save: 15)

Cantrips

  • Produce Flame
  • Mending
  • Mage Hand
  • Sacred Flame – Action, 60 ft, Verbal Somatic, Instant – Creature you can see Dex save or 2d8 radiant damage. No cover.
  • Spare the Dying – Action, Touch, Verbal Somatic, Instant – Stabilize someone at 0 HP

1st Level (4 per day)

  • Cure Wounds (Page 230) – Action, Touch, Verbal Somatic, Instant – Creature heals 1d8+4 HP.
  • Guiding Bolt (Page 248) – Action, 120 ft, Verbal Somatic, 1 round – Ranged spell attack to do 4d6 radiant damage, and next attack against them (before next turn) has advantage

2nd Level (3 per day)

  • Enlarge/Reduce (Page 237) – Action, 30 ft, Verbal Somatic Material, Con up to 1 – Can increase or decrease a size category by 1
  • Misty Step (Page 260) – Bonus Action, Self, V, Instant – Teleport up to 30ft to an unoccupied space you can see

3rd Level (2 per day)

  • Call Lightning (Page 220) – Action, 120 ft, Verbal Somatic, Con up to 10 – 3d10 damage to a point and everything within 5 ft of that point
  • Haste (Page 250) – Action, 30 feet, Verbal Somatic Material, Con up to 1 – +2 AC, advantage on dex saving, +1 action per turn

Background

Folk Hero

  • Defining Event: I stole from the Vultures to save my clan.
  • Feature: Rustic Hospitality – I can always find shelter with Al-Badia, and they will protect me
  • Personality Trait: When I set my mind to something, I follow through no matter what gets in my way
  • Ideal: People deserve to be treated with dignity and respect.
  • Bond: I will do anything for my Clan.
  • Flaw: It’s not stealing if I need it more than anyone else.
Bio:

Pegasus

STR: 18 (4)
DEX: 15 (2)
CON: 16 (3)
INT: 10 (0)
WIS: 15 (2)
CHA: 13 (1)

HP: 59
AC: 15

Size: Large
Speed: 60 ft. / 90 ft. fly
Saving throws: Dex 7, Wis 7, Cha 6
Skills: Perception (9)

Attacks:

  • Hooves 9, 2d6+7 bludgeoning

Note: Proficiency bonuses added to: AC, Saving Throws, Skills, To Hit, and Damage.

Mash'al Nader

The Light of a New Day zarnof aaronwdarland